From e232c0e235d7325c05eee6f13cbbc95aac93a6a2 Mon Sep 17 00:00:00 2001 From: QAston Date: Wed, 28 Jul 2010 00:08:21 +0200 Subject: *Cleanup in ObjectAccessor - this should fix some crashes --HG-- branch : trunk --- src/server/game/Maps/Map.cpp | 33 +++------------------------------ 1 file changed, 3 insertions(+), 30 deletions(-) (limited to 'src/server/game/Maps/Map.cpp') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index dbad99f79f0..2d86e17819c 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3942,46 +3942,19 @@ void Map::ScriptsProcess() Creature* Map::GetCreature(uint64 guid) { - Creature * ret = NULL; - if (IS_CRE_OR_VEH_GUID(guid)) - ret = ObjectAccessor::GetObjectInWorld(guid, (Creature*)NULL); - - if (!ret) - return NULL; - - if (ret->GetMapId() != GetId()) - return NULL; - - if (ret->GetInstanceId() != GetInstanceId()) - return NULL; - - return ret; + return ObjectAccessor::GetObjectInMap(guid, this, (Creature*)NULL); } GameObject* Map::GetGameObject(uint64 guid) { - GameObject * ret = ObjectAccessor::GetObjectInWorld(guid, (GameObject*)NULL); - if (!ret) - return NULL; - if (ret->GetMapId() != GetId()) - return NULL; - if (ret->GetInstanceId() != GetInstanceId()) - return NULL; - return ret; + return ObjectAccessor::GetObjectInMap(guid, this, (GameObject*)NULL); } DynamicObject* Map::GetDynamicObject(uint64 guid) { - DynamicObject * ret = ObjectAccessor::GetObjectInWorld(guid, (DynamicObject*)NULL); - if (!ret) - return NULL; - if (ret->GetMapId() != GetId()) - return NULL; - if (ret->GetInstanceId() != GetInstanceId()) - return NULL; - return ret; + return ObjectAccessor::GetObjectInMap(guid, this, (DynamicObject*)NULL); } void Map::UpdateIteratorBack(Player *player) -- cgit v1.2.3