From 3fc3cd455b51d2de4ba5a70b7eff15e23b3da481 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 15 Jan 2023 14:25:18 +0100 Subject: Core/Battlegrounds: Unload all grids before destroying battleground object Closes #28755 --- src/server/game/Maps/Map.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Maps/Map.h') diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index da4aa7ced8e..e0fcfabd056 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -244,7 +244,7 @@ class TC_GAME_API Map : public GridRefManager bool UnloadGrid(NGridType& ngrid, bool pForce); void GridMarkNoUnload(uint32 x, uint32 y); void GridUnmarkNoUnload(uint32 x, uint32 y); - virtual void UnloadAll(); + void UnloadAll(); void ResetGridExpiry(NGridType &grid, float factor = 1) const { -- cgit v1.2.3