From 48b360097c2bd6a6ce9ffd1e96746c7b04ae420d Mon Sep 17 00:00:00 2001 From: QAston Date: Fri, 30 Jul 2010 20:04:28 +0200 Subject: *use ASSERT macro instead of regular assert for better output. --HG-- branch : trunk --- src/server/game/Maps/MapInstanced.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/game/Maps/MapInstanced.cpp') diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index 3a7375f52f4..9306dba4112 100644 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -190,13 +190,13 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save, if (!entry) { sLog.outError("CreateInstance: no entry for map %d", GetId()); - assert(false); + ASSERT(false); } const InstanceTemplate * iTemplate = objmgr.GetInstanceTemplate(GetId()); if (!iTemplate) { sLog.outError("CreateInstance: no instance template for map %d", GetId()); - assert(false); + ASSERT(false); } // some instances only have one difficulty @@ -261,6 +261,6 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr) bool MapInstanced::CanEnter(Player * /*player*/) { - //assert(false); + //ASSERT(false); return true; } -- cgit v1.2.3