From d6bddc1c94427b325d9b4fd842562c5d8ae2f0c9 Mon Sep 17 00:00:00 2001 From: Venugh Date: Mon, 9 Apr 2012 15:11:39 +0200 Subject: Core/Mmaps: * implemented loading part. --- src/server/game/Maps/MapInstanced.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Maps/MapInstanced.cpp') diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index 5543251e115..5924b9246f6 100755 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -21,6 +21,7 @@ #include "MapManager.h" #include "Battleground.h" #include "VMapFactory.h" +#include "MMapFactory.h" #include "InstanceSaveMgr.h" #include "World.h" #include "Group.h" @@ -258,6 +259,7 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr) if (m_InstancedMaps.size() <= 1 && sWorld->getBoolConfig(CONFIG_GRID_UNLOAD)) { VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(itr->second->GetId()); + MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(itr->second->GetId()); // in that case, unload grids of the base map, too // so in the next map creation, (EnsureGridCreated actually) VMaps will be reloaded Map::UnloadAll(); -- cgit v1.2.3