From 474e4101f66d5a5255d8e782871a892845834add Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 4 Dec 2023 00:01:24 +0100 Subject: Core/Garrison: dropped Garrison implementation --- src/server/game/Maps/MapManager.cpp | 15 --------------- 1 file changed, 15 deletions(-) (limited to 'src/server/game/Maps/MapManager.cpp') diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 40ac78eaff3..3d1b2514b39 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -20,7 +20,6 @@ #include "Containers.h" #include "DatabaseEnv.h" #include "DB2Stores.h" -#include "GarrisonMap.h" #include "Group.h" #include "InstanceLockMgr.h" #include "Log.h" @@ -129,13 +128,6 @@ BattlegroundMap* MapManager::CreateBattleground(uint32 mapId, uint32 instanceId, return map; } -GarrisonMap* MapManager::CreateGarrison(uint32 mapId, uint32 instanceId, Player* owner) -{ - GarrisonMap* map = new GarrisonMap(mapId, i_gridCleanUpDelay, instanceId, owner->GetGUID()); - ASSERT(map->IsGarrison()); - return map; -} - /* - return the right instance for the object, based on its InstanceId - create the instance if it's not created already @@ -223,13 +215,6 @@ Map* MapManager::CreateMap(uint32 mapId, Player* player) player->SetRecentInstance(mapId, newInstanceId); } } - else if (entry->IsGarrison()) - { - newInstanceId = player->GetGUID().GetCounter(); - map = FindMap_i(mapId, newInstanceId); - if (!map) - map = CreateGarrison(mapId, newInstanceId, player); - } else { newInstanceId = 0; -- cgit v1.2.3