From 783f9c0ea38da35c328affa27ac4cf6b7bfd8bd8 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 14 Mar 2024 20:32:03 +0100 Subject: Core/Scripts: Removed script calls from constructors and destructors --- src/server/game/Maps/MapManager.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'src/server/game/Maps/MapManager.cpp') diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 6b1845a247b..59a9a269142 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -16,6 +16,7 @@ */ #include "MapManager.h" +#include "BattlefieldMgr.h" #include "Battleground.h" #include "Containers.h" #include "DatabaseEnv.h" @@ -25,6 +26,7 @@ #include "InstanceLockMgr.h" #include "Log.h" #include "Map.h" +#include "OutdoorPvPMgr.h" #include "Player.h" #include "ScenarioMgr.h" #include "ScriptMgr.h" @@ -253,6 +255,10 @@ Map* MapManager::CreateMap(uint32 mapId, Player* player) { ptr.reset(map); map->SetWeakPtr(ptr); + + sScriptMgr->OnCreateMap(map); + sOutdoorPvPMgr->CreateOutdoorPvPForMap(map); + sBattlefieldMgr->CreateBattlefieldsForMap(map); } } @@ -349,6 +355,10 @@ bool MapManager::DestroyMap(Map* map) if (map->HavePlayers()) return false; + sOutdoorPvPMgr->DestroyOutdoorPvPForMap(map); + sBattlefieldMgr->DestroyBattlefieldsForMap(map); + sScriptMgr->OnDestroyMap(map); + map->UnloadAll(); // Free up the instance id and allow it to be reused for normal dungeons, bgs and arenas @@ -368,8 +378,14 @@ void MapManager::UnloadAll() { // first unload maps for (auto iter = i_maps.begin(); iter != i_maps.end(); ++iter) + { iter->second->UnloadAll(); + sOutdoorPvPMgr->DestroyOutdoorPvPForMap(iter->second.get()); + sBattlefieldMgr->DestroyBattlefieldsForMap(iter->second.get()); + sScriptMgr->OnDestroyMap(iter->second.get()); + } + // then delete them i_maps.clear(); -- cgit v1.2.3