From 90be8fafb39469bd2c318c033e63294ebaad2ca4 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 30 Nov 2025 14:25:32 +0100 Subject: Core/Misc: Use std::scoped_lock instead of unique_lock where possible (and old lock_guard) --- src/server/game/Maps/MapManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Maps/MapManager.cpp') diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index bc3a8c1c154..d363349febe 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -163,7 +163,7 @@ Map* MapManager::CreateMap(uint32 mapId, Player* player, Optional lfgDun if (!entry) return nullptr; - std::unique_lock lock(_mapsLock); + std::scoped_lock lock(_mapsLock); Map* map = nullptr; uint32 newInstanceId = 0; // instanceId of the resulting map -- cgit v1.2.3