From aa9b52c67a56ad4f0313d253974a4bce4837431e Mon Sep 17 00:00:00 2001 From: Tartalo Date: Tue, 29 Jun 2010 15:41:39 +0200 Subject: bypass Map::CanEnter() checks on login (fixes a crash) Need info about this bypass is exploitable or not --HG-- branch : trunk --- src/server/game/Maps/MapManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Maps/MapManager.cpp') diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 05ea37d2d80..36999aab14f 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -234,7 +234,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) InstanceGroupBind* boundedInstance = pGroup->GetBoundInstance(entry); if (boundedInstance && boundedInstance->save) if (Map *boundedMap = sMapMgr.FindMap(mapid,boundedInstance->save->GetInstanceId())) - if (!boundedMap->CanEnter(player)) + if (!loginCheck && !boundedMap->CanEnter(player)) return false; /* This check has to be moved to InstanceMap::CanEnter() -- cgit v1.2.3