From e1cb43e831d017f7b0e047737d8983189d24f734 Mon Sep 17 00:00:00 2001 From: Intel Date: Wed, 5 Nov 2014 23:33:56 +0200 Subject: Core/DataStores: Fixed build after rename --- src/server/game/Maps/MapManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Maps/MapManager.cpp') diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 9297e2a3d6a..ac9e5918442 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -135,7 +135,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) Difficulty targetDifficulty, requestedDifficulty; targetDifficulty = requestedDifficulty = player->GetDifficulty(entry->IsRaid()); // Get the highest available difficulty if current setting is higher than the instance allows - MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(entry->MapID, targetDifficulty); + MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(entry->ID, targetDifficulty); if (!mapDiff) { player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, requestedDifficulty); @@ -146,7 +146,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) if (player->IsGameMaster()) return true; - char const* mapName = entry->name; + char const* mapName = entry->MapName_lang; Group* group = player->GetGroup(); if (entry->IsRaid()) -- cgit v1.2.3