From be11f42a16d1fa0482e9572bf54e99e4dedd3c78 Mon Sep 17 00:00:00 2001 From: Jeremy Date: Thu, 28 Mar 2024 19:29:22 +0100 Subject: Core/Battlegrounds: Move to scripts (#29799) * Introduce new BattlegroundScript class for map/bg specific scripts * Remove all sub, zone specific, battleground classes except Arena * Move all bg zone scripts to new BattlegroundScripts class in script folder * Remove ZoneScript from Battleground class * Remove some unused hooks from Battleground --- src/server/game/Maps/MapManager.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Maps/MapManager.cpp') diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index f438250eba9..ac279480495 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -128,6 +128,7 @@ BattlegroundMap* MapManager::CreateBattleground(uint32 mapId, uint32 instanceId, ASSERT(map->IsBattlegroundOrArena()); map->SetBG(bg); bg->SetBgMap(map); + map->InitScriptData(); map->InitSpawnGroupState(); if (sWorld->getBoolConfig(CONFIG_BATTLEGROUNDMAP_LOAD_GRIDS)) -- cgit v1.2.3