From c6906948f7352eee52174434c4626ecf98eb8eab Mon Sep 17 00:00:00 2001 From: r4dish Date: Mon, 17 Jun 2024 22:57:52 +0300 Subject: Core/Misc: Update instance enter times only when it's really needed. --- src/server/game/Maps/MapManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Maps/MapManager.cpp') diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index d1ffc63a4c0..acf3d604f2b 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -205,7 +205,7 @@ Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool instanceIdToCheck = save->GetInstanceId(); // instanceId can never be 0 - will not be found - if (!player->CheckInstanceCount(instanceIdToCheck) && !player->isDead()) + if (!player->UpdateAndCheckInstanceCount(instanceIdToCheck) && !player->isDead()) return Map::CANNOT_ENTER_TOO_MANY_INSTANCES; } -- cgit v1.2.3