From fb64d7fe8efe5ecba40123cdc96195d3ca52d7c0 Mon Sep 17 00:00:00 2001 From: Jeremy Date: Fri, 29 Dec 2023 14:02:37 +0100 Subject: Core/Maps: Properly set initial spawn group state for groups that have conditions (#29509) --- src/server/game/Maps/MapManager.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/server/game/Maps/MapManager.cpp') diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 40ac78eaff3..dcb6e77082b 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -74,6 +74,7 @@ Map* MapManager::CreateWorldMap(uint32 mapId, uint32 instanceId) Map* map = new Map(mapId, i_gridCleanUpDelay, instanceId, DIFFICULTY_NONE); map->LoadRespawnTimes(); map->LoadCorpseData(); + map->InitSpawnGroupState(); if (sWorld->getBoolConfig(CONFIG_BASEMAP_LOAD_GRIDS)) map->LoadAllCells(); @@ -107,6 +108,7 @@ InstanceMap* MapManager::CreateInstance(uint32 mapId, uint32 instanceId, Instanc map->CreateInstanceData(); map->SetInstanceScenario(sScenarioMgr->CreateInstanceScenario(map, team)); + map->InitSpawnGroupState(); if (sWorld->getBoolConfig(CONFIG_INSTANCEMAP_LOAD_GRIDS)) map->LoadAllCells(); @@ -122,6 +124,7 @@ BattlegroundMap* MapManager::CreateBattleground(uint32 mapId, uint32 instanceId, ASSERT(map->IsBattlegroundOrArena()); map->SetBG(bg); bg->SetBgMap(map); + map->InitSpawnGroupState(); if (sWorld->getBoolConfig(CONFIG_BATTLEGROUNDMAP_LOAD_GRIDS)) map->LoadAllCells(); @@ -133,6 +136,7 @@ GarrisonMap* MapManager::CreateGarrison(uint32 mapId, uint32 instanceId, Player* { GarrisonMap* map = new GarrisonMap(mapId, i_gridCleanUpDelay, instanceId, owner->GetGUID()); ASSERT(map->IsGarrison()); + map->InitSpawnGroupState(); return map; } -- cgit v1.2.3