From 029bad6698df6ac9556fe308342e616f4a7a8cc7 Mon Sep 17 00:00:00 2001 From: leak Date: Tue, 1 Jul 2014 00:54:09 +0200 Subject: Replaced all remaining ACE based Singletons Replaced ACE base AutoPtr class with shared_ptr Note: worldserver currently broken due to MapUpdater threading failure (ACE ofc, what else could it be) --- src/server/game/Maps/MapManager.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/server/game/Maps/MapManager.h') diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h index 91becb88dfe..990d5e80c1a 100644 --- a/src/server/game/Maps/MapManager.h +++ b/src/server/game/Maps/MapManager.h @@ -24,18 +24,18 @@ #include "GridStates.h" #include "MapUpdater.h" -#include -#include - - class Transport; struct TransportCreatureProto; class MapManager { - friend class ACE_Singleton; - public: + static MapManager* instance() + { + static MapManager* instance = new MapManager(); + return instance; + } + Map* CreateBaseMap(uint32 mapId); Map* FindBaseNonInstanceMap(uint32 mapId) const; Map* CreateMap(uint32 mapId, Player* player); @@ -150,5 +150,5 @@ class MapManager uint32 _nextInstanceId; MapUpdater m_updater; }; -#define sMapMgr ACE_Singleton::instance() +#define sMapMgr MapManager::instance() #endif -- cgit v1.2.3