From 85a7d5ce9ac68b30da2277cc91d4b70358f1880d Mon Sep 17 00:00:00 2001 From: ariel- Date: Mon, 19 Jun 2017 23:20:06 -0300 Subject: Core: ported headers cleanup from master branch --- src/server/game/Maps/MapObject.h | 60 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 src/server/game/Maps/MapObject.h (limited to 'src/server/game/Maps/MapObject.h') diff --git a/src/server/game/Maps/MapObject.h b/src/server/game/Maps/MapObject.h new file mode 100644 index 00000000000..22e920994c8 --- /dev/null +++ b/src/server/game/Maps/MapObject.h @@ -0,0 +1,60 @@ +/* + * Copyright (C) 2008-2017 TrinityCore + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see . + */ + +#ifndef MapObject_h__ +#define MapObject_h__ + +#include "Define.h" +#include "Cell.h" +#include "Position.h" + +class Map; +class ObjectGridLoader; + +enum MapObjectCellMoveState +{ + MAP_OBJECT_CELL_MOVE_NONE, //not in move list + MAP_OBJECT_CELL_MOVE_ACTIVE, //in move list + MAP_OBJECT_CELL_MOVE_INACTIVE, //in move list but should not move +}; + +class TC_GAME_API MapObject +{ + friend class Map; //map for moving creatures + friend class ObjectGridLoader; //grid loader for loading creatures + +protected: + MapObject() : _moveState(MAP_OBJECT_CELL_MOVE_NONE) + { + _newPosition.Relocate(0.0f, 0.0f, 0.0f, 0.0f); + } + +private: + Cell _currentCell; + Cell const& GetCurrentCell() const { return _currentCell; } + void SetCurrentCell(Cell const& cell) { _currentCell = cell; } + + MapObjectCellMoveState _moveState; + Position _newPosition; + void SetNewCellPosition(float x, float y, float z, float o) + { + _moveState = MAP_OBJECT_CELL_MOVE_ACTIVE; + _newPosition.Relocate(x, y, z, o); + } +}; + +#endif // MapObject_h__ -- cgit v1.2.3