From c39eb9b5041950ce3af89f82848bd3e1f3a6e0af Mon Sep 17 00:00:00 2001 From: Carbenium Date: Sun, 26 Jul 2020 01:01:30 +0200 Subject: Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon --- src/server/game/Maps/MapScripts.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Maps/MapScripts.cpp') diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp index 7540b80b8a8..526e153d80d 100644 --- a/src/server/game/Maps/MapScripts.cpp +++ b/src/server/game/Maps/MapScripts.cpp @@ -789,7 +789,7 @@ void Map::ScriptsProcess() case SCRIPT_COMMAND_DESPAWN_SELF: // First try with target or source creature, then with target or source gameobject if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) - cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay); + cSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay)); else if (GameObject* goSource = _GetScriptGameObjectSourceOrTarget(source, target, step.script, true)) goSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay)); break; -- cgit v1.2.3