From d611925dc7ab2b3f19c5ee9e0f75b8dfb6de1291 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 29 Mar 2022 11:30:49 +0200 Subject: Core/Units: Reduce differences between branches part 1 - unit updatefield accessors --- src/server/game/Maps/MapScripts.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Maps/MapScripts.cpp') diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp index 63c4113348e..76743e9ba33 100644 --- a/src/server/game/Maps/MapScripts.cpp +++ b/src/server/game/Maps/MapScripts.cpp @@ -448,7 +448,7 @@ void Map::ScriptsProcess() if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script)) { if (step.script->Emote.Flags & SF_EMOTE_USE_STATE) - cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID); + cSource->SetEmoteState(Emote(step.script->Emote.EmoteID)); else cSource->HandleEmoteCommand(static_cast(step.script->Emote.EmoteID)); } -- cgit v1.2.3