From 6fe19b5a863dd1109700c8a28dad22a8c3b7526c Mon Sep 17 00:00:00 2001 From: leak Date: Sun, 5 Dec 2010 18:04:10 +0100 Subject: Core/Scripts: Split OnCreatureCreate() and OnGameObjectCreate() into two virtual functions each. Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal. Closes issue 5011. --HG-- branch : trunk --- src/server/game/Maps/ZoneScript.h | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/server/game/Maps/ZoneScript.h') diff --git a/src/server/game/Maps/ZoneScript.h b/src/server/game/Maps/ZoneScript.h index ae38ea4dd24..b7bec3b353f 100755 --- a/src/server/game/Maps/ZoneScript.h +++ b/src/server/game/Maps/ZoneScript.h @@ -33,8 +33,10 @@ class ZoneScript virtual uint32 GetCreatureEntry(uint32 /*guidlow*/, const CreatureData *data) { return data->id; } virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) { return entry; } - virtual void OnCreatureCreate(Creature *, bool /*add*/) {} - virtual void OnGameObjectCreate(GameObject * /*go*/, bool /*add*/) {} + virtual void OnCreatureCreate(Creature *) {} + virtual void OnCreatureRemove(Creature *) {} + virtual void OnGameObjectCreate(GameObject *) {} + virtual void OnGameObjectRemove(GameObject *) {} //All-purpose data storage 64 bit virtual uint64 GetData64(uint32 /*DataId*/) { return 0; } -- cgit v1.2.3