From ba549ddc30fd09f7591f0619a59cee1cd9e20574 Mon Sep 17 00:00:00 2001 From: horn Date: Sat, 23 Feb 2013 01:50:52 +0100 Subject: Core/Summons: Implement summon groups system to be able to summon multiple NPCs at once without need of hardcoding the positions. Almost all hardcoded positions can now be moved to DB. Thx to @Shauren for his help. --- src/server/game/Maps/Map.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Maps') diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 6bf7edf3a2f..cc47f053827 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -435,6 +435,7 @@ class Map : public GridRefManager void UpdateIteratorBack(Player* player); TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = NULL, uint32 duration = 0, Unit* summoner = NULL, uint32 spellId = 0, uint32 vehId = 0); + void SummonCreatureGroup(uint8 group, std::list& list); Creature* GetCreature(uint64 guid); GameObject* GetGameObject(uint64 guid); DynamicObject* GetDynamicObject(uint64 guid); -- cgit v1.2.3