From 58043720420a0f59e95a5e7d226fec3ee98ebfa4 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 13 Jun 2014 11:16:17 +0200 Subject: Core/Transports: Fixed crash happening during teleporting transports Closes #11793 --- src/server/game/Maps/Map.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'src/server/game/Maps') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index d3be33cb441..01e3af149dc 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2506,15 +2506,9 @@ void Map::SendInitSelf(Player* player) // build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map if (Transport* transport = player->GetTransport()) - { - for (std::set::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr) - { + for (Transport::PassengerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr) if (player != (*itr) && player->HaveAtClient(*itr)) - { (*itr)->BuildCreateUpdateBlockForPlayer(&data, player); - } - } - } WorldPacket packet; data.BuildPacket(&packet); -- cgit v1.2.3