From ac4ed1efdf2d800ab2ea605fac982c9436cfba1b Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 19 May 2011 22:27:18 +0200 Subject: Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers and sending SMSG_TOTEM_CREATED into Totem class --- src/server/game/Maps/Map.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Maps') diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 27ef86ac2a3..57372c0c259 100755 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -428,7 +428,7 @@ class Map : public GridRefManager void UpdateIteratorBack(Player *player); - TempSummon *SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL, uint32 vehId = 0, bool addToWorld = true); + TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = NULL, uint32 duration = 0, Unit* summoner = NULL, uint32 spellId = 0, uint32 vehId = 0); Creature* GetCreature(uint64 guid); GameObject* GetGameObject(uint64 guid); DynamicObject* GetDynamicObject(uint64 guid); -- cgit v1.2.3