From fbbcc3167053950d2000cd88bb7d98266491768f Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 11 Jul 2025 17:47:14 +0200 Subject: Core/Misc: Simplify LinkedListHead::isEmpty and rename to empty to fit standard container naming --- src/server/game/Maps/Map.cpp | 8 ++++---- src/server/game/Maps/Map.h | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'src/server/game/Maps') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 290bd2f73f9..d8cee631e65 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -811,7 +811,7 @@ void Map::Update(uint32 t_diff) MoveAllGameObjectsInMoveList(); MoveAllAreaTriggersInMoveList(); - if (!m_mapRefManager.isEmpty() || !m_activeNonPlayers.empty()) + if (!m_mapRefManager.empty() || !m_activeNonPlayers.empty()) ProcessRelocationNotifies(t_diff); sScriptMgr->OnMapUpdate(this, t_diff); @@ -3946,7 +3946,7 @@ void Map::SetZoneMusic(uint32 zoneId, uint32 musicId) _zoneDynamicInfo[zoneId].MusicId = musicId; Map::PlayerList const& players = GetPlayers(); - if (!players.isEmpty()) + if (!players.empty()) { WorldPackets::Misc::PlayMusic playMusic(musicId); playMusic.Write(); @@ -3997,7 +3997,7 @@ void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity) info.Intensity = intensity; Map::PlayerList const& players = GetPlayers(); - if (!players.isEmpty()) + if (!players.empty()) { WorldPackets::Misc::Weather weather(weatherId, intensity); weather.Write(); @@ -4028,7 +4028,7 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrid } Map::PlayerList const& players = GetPlayers(); - if (!players.isEmpty()) + if (!players.empty()) { WorldPackets::Misc::OverrideLight overrideLight; overrideLight.AreaLightID = areaLightId; diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index af10a1850a8..9468e5d73ec 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -388,7 +388,7 @@ class TC_GAME_API Map : public GridRefManager bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); } void markCell(uint32 pCellId) { marked_cells.set(pCellId); } - bool HavePlayers() const { return !m_mapRefManager.isEmpty(); } + bool HavePlayers() const { return !m_mapRefManager.empty(); } uint32 GetPlayersCountExceptGMs() const; bool ActiveObjectsNearGrid(NGridType const& ngrid) const; -- cgit v1.2.3