From 5d2735d5d060a405569a2b7aa1abeb5218e3f0a2 Mon Sep 17 00:00:00 2001 From: ccrs Date: Fri, 10 Oct 2025 17:57:28 +0200 Subject: Scripts/Misc: use the new SetAggressiveStateAfter AI method on another script --- src/server/game/Miscellaneous/CommonHelpers.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Miscellaneous/CommonHelpers.cpp') diff --git a/src/server/game/Miscellaneous/CommonHelpers.cpp b/src/server/game/Miscellaneous/CommonHelpers.cpp index c00d4dc65f4..dbe86ef3309 100644 --- a/src/server/game/Miscellaneous/CommonHelpers.cpp +++ b/src/server/game/Miscellaneous/CommonHelpers.cpp @@ -356,6 +356,8 @@ bool Trinity::Helpers::Events::SetAggresiveStateEvent::Execute(uint64 /*time*/, if (_owner->IsAIEnabled()) _owner->AI()->AttackStart(currentVictim); } + else if (_owner->IsAIEnabled()) + _owner->AI()->DoZoneInCombat(); } return true; } -- cgit v1.2.3