From 05fb27dae4e8af859e01e5b9e52b082cba217657 Mon Sep 17 00:00:00 2001 From: Riztazz Date: Fri, 25 Nov 2016 00:31:10 +0100 Subject: [3.3.5][master] Core/Movement: Smooth movement #13467 (#18020) Implement smooth movement for all waypoint pathing and escortai (cherry picked from commit 28050f338dfc66e0c40b6a3915bf96e38e0613e5) --- src/server/game/Movement/MotionMaster.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/server/game/Movement/MotionMaster.cpp') diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 463ba3a5da1..f8836d01e52 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -701,6 +701,14 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable) _owner->GetGUID().ToString().c_str(), path_id, repeatable ? "YES" : "NO"); } +void MotionMaster::MovePath(WaypointPath& path, bool repeatable) +{ + Mutate(new WaypointMovementGenerator(path, repeatable), MOTION_SLOT_IDLE); + + TC_LOG_DEBUG("misc", "%s starts moving over path (repeatable: %s).", + _owner->GetGUID().ToString().c_str(), repeatable ? "YES" : "NO"); +} + void MotionMaster::MoveRotate(uint32 time, RotateDirection direction) { if (!time) -- cgit v1.2.3