From 205ec4c3bf26d74fefa2452baae714c56d956956 Mon Sep 17 00:00:00 2001 From: treeston Date: Tue, 20 Sep 2016 20:19:15 +0200 Subject: Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true. Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected. (cherry picked from commit 2170541a51ced3c15675b8854e0ae49461884f8c) Code style follow-up, I blame Notepad++. (cherry picked from commit 7860da0de6e53c7740862cae18840c9d399dda7f) --- src/server/game/Movement/MotionMaster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Movement/MotionMaster.cpp') diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 79d7c1026d4..898e4841559 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -481,7 +481,7 @@ void MotionMaster::MoveSmoothPath(uint32 pointId, Movement::PointsArray const& p //MovePoint(EVENT_CHARGE_PREPATH, pos, false); } -void MotionMaster::MoveAlongSplineChain(uint32 pointId, uint32 dbChainId, bool walk) +void MotionMaster::MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool walk) { Creature* owner = _owner->ToCreature(); if (!owner) -- cgit v1.2.3