From 378d27f9bcb04543ebc7a119279b3b88a05c588e Mon Sep 17 00:00:00 2001 From: jackpoz Date: Tue, 28 Jan 2014 22:40:13 +0100 Subject: Core/Splines: Fix "velocity > 0.1f" error Updates #6191. --- src/server/game/Movement/MotionMaster.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/server/game/Movement/MotionMaster.cpp') diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index d224c21efe8..55f745d993b 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -337,6 +337,9 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa if (_owner->GetTypeId() == TYPEID_PLAYER) return; + if (speedXY <= 0.1f) + return; + float x, y, z; float moveTimeHalf = speedZ / Movement::gravity; float dist = 2 * moveTimeHalf * speedXY; @@ -370,6 +373,8 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ) void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id) { TC_LOG_DEBUG("misc", "Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z); + if (speedXY <= 0.1f) + return; float moveTimeHalf = speedZ / Movement::gravity; float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ); -- cgit v1.2.3