From 28050f338dfc66e0c40b6a3915bf96e38e0613e5 Mon Sep 17 00:00:00 2001 From: Riztazz Date: Fri, 25 Nov 2016 00:31:10 +0100 Subject: [3.3.5][master] Core/Movement: Smooth movement #13467 (#18020) Implement smooth movement for all waypoint pathing and escortai --- src/server/game/Movement/MotionMaster.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/server/game/Movement/MotionMaster.cpp') diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 105b4245ff3..dbdb6f911b4 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -682,6 +682,15 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable) _owner->GetGUID().GetCounter(), path_id, repeatable ? "YES" : "NO"); } +void MotionMaster::MovePath(WaypointPath& path, bool repeatable) +{ + Mutate(new WaypointMovementGenerator(path, repeatable), MOTION_SLOT_IDLE); + + TC_LOG_DEBUG("misc", "%s (GUID: %u) start moving over path(repeatable: %s)", + _owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", + _owner->GetGUID().GetCounter(), repeatable ? "YES" : "NO"); +} + void MotionMaster::MoveRotate(uint32 time, RotateDirection direction) { if (!time) -- cgit v1.2.3