From 30131e820cf4c5a0e1c174abef741d9d26b4c9ce Mon Sep 17 00:00:00 2001 From: ccrs Date: Tue, 14 Oct 2025 20:32:09 +0200 Subject: Revert "Scripts/ICC: adjust random movement initialization on Vile Spirit's summon initialization" This reverts commit a1940abbc9fbe1e1d9441a7386bf9ae461ef7b54. Revert "Core/Movement: implement a parameter override to force 2D wandering" This reverts commit 8562ef1dfd5183f52f6f1a61d6443be5ea49d159. --- src/server/game/Movement/MotionMaster.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Movement/MotionMaster.cpp') diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 74feedb2740..4fdae221e41 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -594,12 +594,12 @@ void MotionMaster::MoveTargetedHome() } } -void MotionMaster::MoveRandom(float wanderDistance/* = 0.0f*/, bool force2DPositionRelocation/* = false*/) +void MotionMaster::MoveRandom(float wanderDistance) { if (_owner->GetTypeId() == TYPEID_UNIT) { TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '{}', started random movement (spawnDist: {})", _owner->GetGUID().ToString(), wanderDistance); - Add(new RandomMovementGenerator(wanderDistance, force2DPositionRelocation), MOTION_SLOT_DEFAULT); + Add(new RandomMovementGenerator(wanderDistance), MOTION_SLOT_DEFAULT); } } -- cgit v1.2.3