From 61f3d51143b51b04169bd1c2ff0393d2b9be7c33 Mon Sep 17 00:00:00 2001 From: NoName <322016+Faq@users.noreply.github.com> Date: Fri, 28 Feb 2020 20:03:52 +0200 Subject: Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049) by xvwyh (cherry picked from commit 40542f01e3fec0bff2c6e5eadbe20e58f19b0fd8) --- src/server/game/Movement/MotionMaster.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/game/Movement/MotionMaster.cpp') diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index a1ca939c1b4..28c991a3c8d 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -859,6 +859,9 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool Movement::MoveSplineInit init(_owner); + // add the owner's current position as starting point as it gets removed after entering the cycle + init.Path().push_back(G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ())); + for (uint8 i = 0; i < stepCount; angle += step, ++i) { G3D::Vector3 point; -- cgit v1.2.3