From 62c2ceaff2359b0ce3ca9aa925cedf5334161160 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 24 Mar 2022 20:38:55 +0100 Subject: Core/Units: Rename AnimationTier to AnimTier for consistency with master branch --- src/server/game/Movement/MotionMaster.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/server/game/Movement/MotionMaster.cpp') diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index f3c00e15450..97149b6ae64 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -699,7 +699,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, Optional velo Movement::MoveSplineInit init(_owner); init.MoveTo(PositionToVector3(pos), false); - init.SetAnimation(AnimationTier::Ground); + init.SetAnimation(AnimTier::Ground); if (velocity) init.SetVelocity(*velocity); Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id)); @@ -711,7 +711,7 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, Optional v Movement::MoveSplineInit init(_owner); init.MoveTo(PositionToVector3(pos), false); - init.SetAnimation(AnimationTier::Hover); + init.SetAnimation(AnimTier::Hover); if (velocity) init.SetVelocity(*velocity); Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id)); @@ -857,7 +857,7 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool { init.SetFly(); init.SetCyclic(); - init.SetAnimation(AnimationTier::Hover); + init.SetAnimation(AnimTier::Hover); } else { -- cgit v1.2.3