From a3c6880579f3326088ecbe5b8c08c4b75ed91a59 Mon Sep 17 00:00:00 2001 From: Rushor Date: Fri, 20 Jan 2017 14:16:47 +0100 Subject: Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)" (#18888) This reverts commit 28050f338dfc66e0c40b6a3915bf96e38e0613e5. Conflicts: src/server/game/AI/SmartScripts/SmartAI.cpp src/server/game/AI/SmartScripts/SmartScriptMgr.cpp --- src/server/game/Movement/MotionMaster.cpp | 9 --------- 1 file changed, 9 deletions(-) (limited to 'src/server/game/Movement/MotionMaster.cpp') diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 074bc9b86a5..ea3583b0cdf 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -680,15 +680,6 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable) _owner->GetGUID().GetCounter(), path_id, repeatable ? "YES" : "NO"); } -void MotionMaster::MovePath(WaypointPath& path, bool repeatable) -{ - Mutate(new WaypointMovementGenerator(path, repeatable), MOTION_SLOT_IDLE); - - TC_LOG_DEBUG("misc", "%s (GUID: %u) start moving over path(repeatable: %s)", - _owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", - _owner->GetGUID().GetCounter(), repeatable ? "YES" : "NO"); -} - void MotionMaster::MoveRotate(uint32 time, RotateDirection direction) { if (!time) -- cgit v1.2.3