From c54328eeba796cc887926e7332831f5ff82701a1 Mon Sep 17 00:00:00 2001 From: ModoX Date: Fri, 2 Aug 2024 22:46:29 +0200 Subject: Core/Movement: Made fixed ChaseAngle optional and added possibility to ignore setting walk/run depending on target (#30101) (cherry picked from commit 51872d50ff250df0bad130ab7843b69ea921a1f1) --- src/server/game/Movement/MotionMaster.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Movement/MotionMaster.cpp') diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 90313da2a4a..190eec705f0 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -609,7 +609,7 @@ void MotionMaster::MoveRandom(float wanderDistance /*= 0.0f*/, OptionalSetResult(MovementStopReason::Interrupted); } -void MotionMaster::MoveFollow(Unit* target, float dist, ChaseAngle angle, Optional duration /*= {}*/, MovementSlot slot/* = MOTION_SLOT_ACTIVE*/, +void MotionMaster::MoveFollow(Unit* target, float dist, Optional angle /*= {}*/, Optional duration /*= {}*/, bool ignoreTargetWalk /*= false*/, MovementSlot slot/* = MOTION_SLOT_ACTIVE*/, Optional>&& scriptResult /*= {}*/) { // Ignore movement request if target not exist @@ -621,7 +621,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, ChaseAngle angle, Option } TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFollow: '{}', starts following '{}'", _owner->GetGUID(), target->GetGUID()); - Add(new FollowMovementGenerator(target, dist, angle, duration, std::move(scriptResult)), slot); + Add(new FollowMovementGenerator(target, dist, angle, duration, ignoreTargetWalk, std::move(scriptResult)), slot); } void MotionMaster::MoveChase(Unit* target, Optional dist, Optional angle) -- cgit v1.2.3