From 8562ef1dfd5183f52f6f1a61d6443be5ea49d159 Mon Sep 17 00:00:00 2001 From: ccrs Date: Tue, 14 Oct 2025 11:49:07 +0200 Subject: Core/Movement: implement a parameter override to force 2D wandering MovePositionToFirstCollision implementation can cause Z coordinate modification, making flying units wander up and down unintentionally --- src/server/game/Movement/MotionMaster.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Movement/MotionMaster.h') diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 6f4957c37a3..81f7c92fc72 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -153,7 +153,7 @@ class TC_GAME_API MotionMaster void MoveIdle(); void MoveTargetedHome(); - void MoveRandom(float wanderDistance = 0.0f); + void MoveRandom(float wanderDistance = 0.0f, bool force2DPositionRelocation = false); void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE); void MoveChase(Unit* target, Optional dist = {}, Optional angle = {}); void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); } -- cgit v1.2.3