From 079905e29aa9158d0e33c0c27536e514bc662e36 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 29 Dec 2013 14:59:06 +0100 Subject: Core/Transports * Fixed transport orientation * Fixed transport position desynchronization for stoppable transports * Ignore spawnMask errors for objects spawned on transports --- src/server/game/Movement/Spline/Spline.cpp | 2 +- src/server/game/Movement/Spline/Spline.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Movement/Spline') diff --git a/src/server/game/Movement/Spline/Spline.cpp b/src/server/game/Movement/Spline/Spline.cpp index 887541e2289..6424afc5d6e 100644 --- a/src/server/game/Movement/Spline/Spline.cpp +++ b/src/server/game/Movement/Spline/Spline.cpp @@ -156,7 +156,7 @@ float SplineBase::SegLengthLinear(index_type index) const return (points[index] - points[index+1]).length(); } -float SplineBase::SegLengthCatmullRom( index_type index ) const +float SplineBase::SegLengthCatmullRom(index_type index) const { ASSERT(index >= index_lo && index < index_hi); diff --git a/src/server/game/Movement/Spline/Spline.h b/src/server/game/Movement/Spline/Spline.h index dab31e957f1..1444b2872d1 100644 --- a/src/server/game/Movement/Spline/Spline.h +++ b/src/server/game/Movement/Spline/Spline.h @@ -118,7 +118,7 @@ public: /** As i can see there are a lot of ways how spline can be initialized would be no harm to have some custom initializers. */ - template inline void init_spline(Init& initializer) + template inline void init_spline_custom(Init& initializer) { initializer(m_mode, cyclic, points, index_lo, index_hi); } -- cgit v1.2.3