From 01d715eaef99e91f0959dc85fb7f69eb26d01a22 Mon Sep 17 00:00:00 2001 From: HelloKitty Date: Sat, 21 Jan 2017 14:44:31 +0100 Subject: Core/Vmaps: Stop M2s from occluding for spellcast LoS Closes #18528 --- .../game/Movement/MovementGenerators/FleeingMovementGenerator.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Movement') diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp index e082e5f8ff2..6bf8d0affdd 100644 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp @@ -55,7 +55,8 @@ void FleeingMovementGenerator::_setTargetLocation(T* owner) mypos.m_positionX, mypos.m_positionY, mypos.m_positionZ + 2.0f, - x, y, z + 2.0f); + x, y, z + 2.0f, + VMAP::ModelIgnoreFlags::Nothing); if (!isInLOS) { i_nextCheckTime.Reset(200); -- cgit v1.2.3