From 0750b7f8455df39a64462636ca296c6f2aa2b048 Mon Sep 17 00:00:00 2001 From: ModoX Date: Thu, 6 Apr 2023 01:01:02 +0200 Subject: Core/Creature: Implemented sparring with max health percent thresholds (#27198) Co-authored-by: Ovah --- src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Movement') diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp index 90f8be25ce0..a5d2067d818 100644 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp @@ -149,6 +149,7 @@ void HomeMovementGenerator::DoFinalize(Creature* owner, bool active, b owner->SetSpawnHealth(); owner->LoadCreaturesAddon(); + owner->LoadCreaturesSparringHealth(); if (owner->IsVehicle()) owner->GetVehicleKit()->Reset(true); if (CreatureAI* ai = owner->AI()) -- cgit v1.2.3