From b3f04ec1570c7fd6ef0d1dacfb7ff9f8ab00a43d Mon Sep 17 00:00:00 2001 From: xinef1 Date: Mon, 13 Feb 2017 21:05:32 +0100 Subject: Added some missing SetFallInformation calls (#19121) Fixed HP drop bug on zeppelins Fixed possible packet relocation problems on huge transports --- src/server/game/Movement/MotionMaster.cpp | 3 +++ .../game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 1 + 2 files changed, 4 insertions(+) (limited to 'src/server/game/Movement') diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index ea3583b0cdf..8911278ed93 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -585,7 +585,10 @@ void MotionMaster::MoveFall(uint32 id /*=0*/) // don't run spline movement for players if (_owner->GetTypeId() == TYPEID_PLAYER) + { + _owner->ToPlayer()->SetFallInformation(0, _owner->GetPositionZ()); return; + } Movement::MoveSplineInit init(_owner); init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz, false); diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 2644b670de7..067a383fb33 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -328,6 +328,7 @@ void FlightPathMovementGenerator::DoFinalize(Player* player) // this prevent cheating with landing point at lags // when client side flight end early in comparison server side player->StopMoving(); + player->SetFallInformation(0, player->GetPositionZ()); } player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK); -- cgit v1.2.3