From e07e20ffcaf6911d4dd47e0895fbdc52c5a52f05 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sun, 20 Feb 2011 20:16:34 +0100 Subject: Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf. --- .../game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Movement') diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index efae233df29..5e5a7dc69ca 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -361,7 +361,7 @@ void FlightPathMovementGenerator::DoEventIfAny(Player& player, TaxiPathNodeEntry { if (uint32 eventid = departure ? node.departureEventID : node.arrivalEventID) { - sLog->outDebug("Taxi %s event %u of node %u of path %u for player %s", departure ? "departure" : "arrival", eventid, node.index, node.path, player.GetName()); + sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Taxi %s event %u of node %u of path %u for player %s", departure ? "departure" : "arrival", eventid, node.index, node.path, player.GetName()); player.GetMap()->ScriptsStart(sEventScripts, eventid, &player, &player); } } -- cgit v1.2.3