From 70442041300bb0a1146717497fd5f771d874befa Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 29 Jan 2022 19:44:55 +0100 Subject: Core/Objects: Cleanup SmoothPhasing code - move to separate files and better integrate it with visibility system --- src/server/game/Phasing/PhasingHandler.cpp | 14 -------------- 1 file changed, 14 deletions(-) (limited to 'src/server/game/Phasing/PhasingHandler.cpp') diff --git a/src/server/game/Phasing/PhasingHandler.cpp b/src/server/game/Phasing/PhasingHandler.cpp index 974461141a3..50e7afe586f 100644 --- a/src/server/game/Phasing/PhasingHandler.cpp +++ b/src/server/game/Phasing/PhasingHandler.cpp @@ -670,20 +670,6 @@ bool PhasingHandler::IsPersonalPhase(uint32 phaseId) return false; } -void PhasingHandler::ReplaceObject(WorldObject* object, WorldObject* newObject, ObjectGuid const& replacedObjectGuid, bool stopAnimKits /*= true*/) -{ - WorldObject* replacedObject = ObjectAccessor::GetWorldObject(*object, replacedObjectGuid); - if (!replacedObject) - return; - - replacedObject->ReplaceWith(object, newObject, stopAnimKits); - if (Player* player = object->ToPlayer()) - { - WorldObject* targets[] = { newObject, replacedObject }; - player->UpdateVisibilityOf({ std::begin(targets), std::end(targets) }); - } -} - void PhasingHandler::UpdateVisibilityIfNeeded(WorldObject* object, bool updateVisibility, bool changed) { if (changed && object->IsInWorld()) -- cgit v1.2.3