From be0f2c297c2209f2d12c1359a8f7933c1b89ec0d Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 27 Feb 2018 23:57:54 +0100 Subject: Core/Maps: Implemented loading swapped maps --- src/server/game/Phasing/PhasingHandler.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/server/game/Phasing/PhasingHandler.cpp') diff --git a/src/server/game/Phasing/PhasingHandler.cpp b/src/server/game/Phasing/PhasingHandler.cpp index 08ed3f729b0..44f0a9ff753 100644 --- a/src/server/game/Phasing/PhasingHandler.cpp +++ b/src/server/game/Phasing/PhasingHandler.cpp @@ -31,6 +31,8 @@ namespace { +PhaseShift const Empty; + inline PhaseFlags GetPhaseFlags(uint32 phaseId) { if (PhaseEntry const* phase = sPhaseStore.LookupEntry(phaseId)) @@ -420,6 +422,11 @@ void PhasingHandler::FillPartyMemberPhase(WorldPackets::Party::PartyMemberPhaseS [](PhaseShift::PhaseRef const& phase) -> WorldPackets::Party::PartyMemberPhase { return { phase.Flags.AsUnderlyingType(), phase.Id }; }); } +PhaseShift const& PhasingHandler::GetEmptyPhaseShift() +{ + return Empty; +} + void PhasingHandler::InitDbPhaseShift(PhaseShift& phaseShift, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId) { phaseShift.ClearPhases(); -- cgit v1.2.3