From ec87d048b4ebbb326158bc05512d1cc5ecbe8271 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 27 Apr 2020 09:06:49 +0200 Subject: Core/Misc: Enum flag v3 - allow enabling flag operations directly after enum definition when inside namespaces --- src/server/game/Phasing/PhasingHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Phasing/PhasingHandler.cpp') diff --git a/src/server/game/Phasing/PhasingHandler.cpp b/src/server/game/Phasing/PhasingHandler.cpp index aefaecc57d7..edb176de644 100644 --- a/src/server/game/Phasing/PhasingHandler.cpp +++ b/src/server/game/Phasing/PhasingHandler.cpp @@ -438,7 +438,7 @@ void PhasingHandler::InitDbPhaseShift(PhaseShift& phaseShift, uint8 phaseUseFlag phaseShift.ClearPhases(); phaseShift.IsDbPhaseShift = true; - EnumFlag_t flags = PhaseShiftFlags::None; + EnumFlag flags = PhaseShiftFlags::None; if (phaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE) flags |= PhaseShiftFlags::AlwaysVisible | PhaseShiftFlags::Unphased; if (phaseUseFlags & PHASE_USE_FLAGS_INVERSE) -- cgit v1.2.3