From 5a0ffefecc23886ae7bc4d3c2c2137b2515eba90 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 23 Nov 2011 12:51:20 -0500 Subject: Remove unnecessary const_cast. --- src/server/game/Pools/PoolMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Pools/PoolMgr.cpp') diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index bbef60aa5e7..bd8840ff8a8 100755 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -359,7 +359,7 @@ void PoolGroup::Spawn1Object(PoolObject* obj) sObjectMgr->AddCreatureToGrid(obj->guid, data); // Spawn if necessary (loaded grids only) - Map* map = const_cast(sMapMgr->CreateBaseMap(data->mapid)); + Map* map = sMapMgr->CreateBaseMap(data->mapid); // We use spawn coords to spawn if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) { @@ -385,7 +385,7 @@ void PoolGroup::Spawn1Object(PoolObject* obj) sObjectMgr->AddGameobjectToGrid(obj->guid, data); // Spawn if necessary (loaded grids only) // this base map checked as non-instanced and then only existed - Map* map = const_cast(sMapMgr->CreateBaseMap(data->mapid)); + Map* map = sMapMgr->CreateBaseMap(data->mapid); // We use current coords to unspawn, not spawn coords since creature can have changed grid if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) { -- cgit v1.2.3