From b7f936891aeb86eeb4eb67caa78e672858aa1e20 Mon Sep 17 00:00:00 2001 From: Naios Date: Fri, 11 Mar 2016 19:41:10 +0100 Subject: Core/Game: Move singleton instances into compilation units * Fixes issues when building shared libraries (prevents gcc and clang from providing several instance) (cherry picked from commit 329225b40d110bed634f8cd0a1ab5c6dc7bbbdd1) --- src/server/game/Pools/PoolMgr.cpp | 6 ++++++ src/server/game/Pools/PoolMgr.h | 6 +----- 2 files changed, 7 insertions(+), 5 deletions(-) (limited to 'src/server/game/Pools') diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index 12fb8a06b62..81d318fb1d9 100644 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -570,6 +570,12 @@ void PoolMgr::Initialize() mCreatureSearchMap.clear(); } +PoolMgr* PoolMgr::instance() +{ + static PoolMgr instance; + return &instance; +} + void PoolMgr::LoadFromDB() { // Pool templates diff --git a/src/server/game/Pools/PoolMgr.h b/src/server/game/Pools/PoolMgr.h index 51e0bcb4cac..6c48a011b73 100644 --- a/src/server/game/Pools/PoolMgr.h +++ b/src/server/game/Pools/PoolMgr.h @@ -108,11 +108,7 @@ class PoolMgr ~PoolMgr() { }; public: - static PoolMgr* instance() - { - static PoolMgr instance; - return &instance; - } + static PoolMgr* instance(); void LoadFromDB(); void LoadQuestPools(); -- cgit v1.2.3