From ffdfd9252ba04075a0662cb1eba4383409fd8a60 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 18 Oct 2011 11:51:30 -0400 Subject: More clean up of grid system. --- src/server/game/Pools/PoolMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Pools') diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index 35c19a6a62f..293933c8bb9 100755 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -361,7 +361,7 @@ void PoolGroup::Spawn1Object(PoolObject* obj) // Spawn if necessary (loaded grids only) Map* map = const_cast(sMapMgr->CreateBaseMap(data->mapid)); // We use spawn coords to spawn - if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY)) + if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) { Creature* creature = new Creature; //sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning creature %u", guid); @@ -387,7 +387,7 @@ void PoolGroup::Spawn1Object(PoolObject* obj) // this base map checked as non-instanced and then only existed Map* map = const_cast(sMapMgr->CreateBaseMap(data->mapid)); // We use current coords to unspawn, not spawn coords since creature can have changed grid - if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY)) + if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY)) { GameObject* pGameobject = new GameObject; //sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning gameobject %u", guid); -- cgit v1.2.3