From 377d05e15d4d769fee22fae6070973a8fe186846 Mon Sep 17 00:00:00 2001 From: Xanadu Date: Sat, 17 Jul 2010 01:06:40 +0200 Subject: Correctly redo file moves/renames from revs 8437, 8441, 8442, 8444, 8446, 8448, 8850. --HG-- branch : trunk rename : src/server/authserver/AuthCodes.cpp => src/server/authserver/Authentication/AuthCodes.cpp rename : src/server/authserver/AuthCodes.h => src/server/authserver/Authentication/AuthCodes.h rename : src/server/authserver/RealmList.cpp => src/server/authserver/Realms/RealmList.cpp rename : src/server/authserver/RealmList.h => src/server/authserver/Realms/RealmList.h rename : src/server/authserver/AuthSocket.cpp => src/server/authserver/Server/AuthSocket.cpp rename : src/server/authserver/AuthSocket.h => src/server/authserver/Server/AuthSocket.h rename : src/server/authserver/RealmAcceptor.h => src/server/authserver/Server/RealmAcceptor.h rename : src/server/authserver/RealmSocket.cpp => src/server/authserver/Server/RealmSocket.cpp rename : src/server/authserver/RealmSocket.h => src/server/authserver/Server/RealmSocket.h rename : src/server/game/AI/CombatAI.cpp => src/server/game/AI/CoreAI/CombatAI.cpp rename : src/server/game/AI/CombatAI.h => src/server/game/AI/CoreAI/CombatAI.h rename : src/server/game/AI/GuardAI.cpp => src/server/game/AI/CoreAI/GuardAI.cpp rename : src/server/game/AI/GuardAI.h => src/server/game/AI/CoreAI/GuardAI.h rename : src/server/game/AI/PassiveAI.cpp => src/server/game/AI/CoreAI/PassiveAI.cpp rename : src/server/game/AI/PassiveAI.h => src/server/game/AI/CoreAI/PassiveAI.h rename : src/server/game/AI/PetAI.cpp => src/server/game/AI/CoreAI/PetAI.cpp rename : src/server/game/AI/PetAI.h => src/server/game/AI/CoreAI/PetAI.h rename : src/server/game/AI/ReactorAI.cpp => src/server/game/AI/CoreAI/ReactorAI.cpp rename : src/server/game/AI/ReactorAI.h => src/server/game/AI/CoreAI/ReactorAI.h rename : src/server/game/AI/TotemAI.cpp => src/server/game/AI/CoreAI/TotemAI.cpp rename : src/server/game/AI/TotemAI.h => src/server/game/AI/CoreAI/TotemAI.h rename : src/server/game/AI/UnitAI.cpp => src/server/game/AI/CoreAI/UnitAI.cpp rename : src/server/game/AI/UnitAI.h => src/server/game/AI/CoreAI/UnitAI.h rename : src/server/game/Account/AccountMgr.cpp => src/server/game/Accounts/AccountMgr.cpp rename : src/server/game/Account/AccountMgr.h => src/server/game/Accounts/AccountMgr.h rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h => src/server/game/AuctionHouse/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/BattleGrounds/BattleGroundAA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAA.cpp rename : src/server/game/BattleGrounds/BattleGroundAA.h => src/server/game/BattleGrounds/Zones/BattleGroundAA.h rename : src/server/game/BattleGrounds/BattleGroundAB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAB.cpp rename : src/server/game/BattleGrounds/BattleGroundAB.h => src/server/game/BattleGrounds/Zones/BattleGroundAB.h rename : src/server/game/BattleGrounds/BattleGroundAV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundAV.cpp rename : src/server/game/BattleGrounds/BattleGroundAV.h => src/server/game/BattleGrounds/Zones/BattleGroundAV.h rename : src/server/game/BattleGrounds/BattleGroundBE.cpp => src/server/game/BattleGrounds/Zones/BattleGroundBE.cpp rename : src/server/game/BattleGrounds/BattleGroundBE.h => src/server/game/BattleGrounds/Zones/BattleGroundBE.h rename : src/server/game/BattleGrounds/BattleGroundDS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundDS.cpp rename : src/server/game/BattleGrounds/BattleGroundDS.h => src/server/game/BattleGrounds/Zones/BattleGroundDS.h rename : src/server/game/BattleGrounds/BattleGroundEY.cpp => src/server/game/BattleGrounds/Zones/BattleGroundEY.cpp rename : src/server/game/BattleGrounds/BattleGroundEY.h => src/server/game/BattleGrounds/Zones/BattleGroundEY.h rename : src/server/game/BattleGrounds/BattleGroundIC.cpp => src/server/game/BattleGrounds/Zones/BattleGroundIC.cpp rename : src/server/game/BattleGrounds/BattleGroundIC.h => src/server/game/BattleGrounds/Zones/BattleGroundIC.h rename : src/server/game/BattleGrounds/BattleGroundNA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundNA.cpp rename : src/server/game/BattleGrounds/BattleGroundNA.h => src/server/game/BattleGrounds/Zones/BattleGroundNA.h rename : src/server/game/BattleGrounds/BattleGroundRB.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRB.cpp rename : src/server/game/BattleGrounds/BattleGroundRB.h => src/server/game/BattleGrounds/Zones/BattleGroundRB.h rename : src/server/game/BattleGrounds/BattleGroundRL.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRL.cpp rename : src/server/game/BattleGrounds/BattleGroundRL.h => src/server/game/BattleGrounds/Zones/BattleGroundRL.h rename : src/server/game/BattleGrounds/BattleGroundRV.cpp => src/server/game/BattleGrounds/Zones/BattleGroundRV.cpp rename : src/server/game/BattleGrounds/BattleGroundRV.h => src/server/game/BattleGrounds/Zones/BattleGroundRV.h rename : src/server/game/BattleGrounds/BattleGroundSA.cpp => src/server/game/BattleGrounds/Zones/BattleGroundSA.cpp rename : src/server/game/BattleGrounds/BattleGroundSA.h => src/server/game/BattleGrounds/Zones/BattleGroundSA.h rename : src/server/game/BattleGrounds/BattleGroundWS.cpp => src/server/game/BattleGrounds/Zones/BattleGroundWS.cpp rename : src/server/game/BattleGrounds/BattleGroundWS.h => src/server/game/BattleGrounds/Zones/BattleGroundWS.h rename : src/server/game/Chat/Channel.cpp => src/server/game/Chat/Channels/Channel.cpp rename : src/server/game/Chat/Channel.h => src/server/game/Chat/Channels/Channel.h rename : src/server/game/Chat/ChannelMgr.cpp => src/server/game/Chat/Channels/ChannelMgr.cpp rename : src/server/game/Chat/ChannelMgr.h => src/server/game/Chat/Channels/ChannelMgr.h rename : src/server/game/Chat/Debugcmds.cpp => src/server/game/Chat/Commands/Debugcmds.cpp rename : src/server/game/Chat/Level0.cpp => src/server/game/Chat/Commands/Level0.cpp rename : src/server/game/Chat/Level1.cpp => src/server/game/Chat/Commands/Level1.cpp rename : src/server/game/Chat/Level2.cpp => src/server/game/Chat/Commands/Level2.cpp rename : src/server/game/Chat/Level3.cpp => src/server/game/Chat/Commands/Level3.cpp rename : src/server/shared/vmap/BIH.cpp => src/server/game/CollisionDetection/BIH.cpp rename : src/server/shared/vmap/BIH.h => src/server/game/CollisionDetection/BIH.h rename : src/server/shared/vmap/CMakeLists.txt => src/server/game/CollisionDetection/CMakeLists.txt rename : src/server/shared/vmap/IVMapManager.h => src/server/game/CollisionDetection/IVMapManager.h rename : src/server/shared/vmap/MapTree.cpp => src/server/game/CollisionDetection/MapTree.cpp rename : src/server/shared/vmap/MapTree.h => src/server/game/CollisionDetection/MapTree.h rename : src/server/shared/vmap/ModelInstance.cpp => src/server/game/CollisionDetection/ModelInstance.cpp rename : src/server/shared/vmap/ModelInstance.h => src/server/game/CollisionDetection/ModelInstance.h rename : src/server/shared/vmap/TileAssembler.cpp => src/server/game/CollisionDetection/TileAssembler.cpp rename : src/server/shared/vmap/TileAssembler.h => src/server/game/CollisionDetection/TileAssembler.h rename : src/server/shared/vmap/VMapDefinitions.h => src/server/game/CollisionDetection/VMapDefinitions.h rename : src/server/shared/vmap/VMapFactory.cpp => src/server/game/CollisionDetection/VMapFactory.cpp rename : src/server/shared/vmap/VMapFactory.h => src/server/game/CollisionDetection/VMapFactory.h rename : src/server/shared/vmap/VMapManager2.cpp => src/server/game/CollisionDetection/VMapManager2.cpp rename : src/server/shared/vmap/VMapManager2.h => src/server/game/CollisionDetection/VMapManager2.h rename : src/server/shared/vmap/VMapTools.h => src/server/game/CollisionDetection/VMapTools.h rename : src/server/shared/vmap/WorldModel.cpp => src/server/game/CollisionDetection/WorldModel.cpp rename : src/server/shared/vmap/WorldModel.h => src/server/game/CollisionDetection/WorldModel.h rename : src/server/game/Events/UnitEvents.h => src/server/game/Combat/UnitEvents.h rename : src/server/game/ConditionMgr/ConditionMgr.cpp => src/server/game/Conditions/ConditionMgr.cpp rename : src/server/game/ConditionMgr/ConditionMgr.h => src/server/game/Conditions/ConditionMgr.h rename : src/server/game/LookingForGroup/LFG.h => src/server/game/DungeonFinding/LFG.h rename : src/server/game/LookingForGroup/LFGMgr.cpp => src/server/game/DungeonFinding/LFGMgr.cpp rename : src/server/game/LookingForGroup/LFGMgr.h => src/server/game/DungeonFinding/LFGMgr.h rename : src/server/game/Entities/Object/Corpse.cpp => src/server/game/Entities/Corpse/Corpse.cpp rename : src/server/game/Entities/Object/Corpse.h => src/server/game/Entities/Corpse/Corpse.h rename : src/server/game/Entities/Object/DynamicObject.cpp => src/server/game/Entities/DynamicObject/DynamicObject.cpp rename : src/server/game/Entities/Object/DynamicObject.h => src/server/game/Entities/DynamicObject/DynamicObject.h rename : src/server/game/Entities/Item/Bag.cpp => src/server/game/Entities/Item/Container/Bag.cpp rename : src/server/game/Entities/Item/Bag.h => src/server/game/Entities/Item/Container/Bag.h rename : src/server/game/Map/ObjectPosSelector.cpp => src/server/game/Entities/Object/ObjectPosSelector.cpp rename : src/server/game/Map/ObjectPosSelector.h => src/server/game/Entities/Object/ObjectPosSelector.h rename : src/server/game/Entities/Object/UpdateData.cpp => src/server/game/Entities/Object/Updates/UpdateData.cpp rename : src/server/game/Entities/Object/UpdateData.h => src/server/game/Entities/Object/Updates/UpdateData.h rename : src/server/game/Entities/Object/UpdateFields.h => src/server/game/Entities/Object/Updates/UpdateFields.h rename : src/server/game/Entities/Object/UpdateMask.h => src/server/game/Entities/Object/Updates/UpdateMask.h rename : src/server/game/Movement/Transports.cpp => src/server/game/Entities/Transport/Transports.cpp rename : src/server/game/Movement/Transports.h => src/server/game/Entities/Transport/Transports.h rename : src/server/game/Events/GlobalEvents.cpp => src/server/game/Globals/GlobalEvents.cpp rename : src/server/game/Events/GlobalEvents.h => src/server/game/Globals/GlobalEvents.h rename : src/server/game/Entities/Object/ObjectAccessor.cpp => src/server/game/Globals/ObjectAccessor.cpp rename : src/server/game/Entities/Object/ObjectAccessor.h => src/server/game/Globals/ObjectAccessor.h rename : src/server/game/Entities/Object/ObjectMgr.cpp => src/server/game/Globals/ObjectMgr.cpp rename : src/server/game/Entities/Object/ObjectMgr.h => src/server/game/Globals/ObjectMgr.h rename : src/server/game/Map/Cell/Cell.h => src/server/game/Maps/Cell/Cell.h rename : src/server/game/Map/Cell/CellImpl.h => src/server/game/Maps/Cell/CellImpl.h rename : src/server/game/Map/Grid/GridDefines.h => src/server/game/Maps/Grid/GridDefines.h rename : src/server/game/Map/Grid/GridNotifiers.cpp => src/server/game/Maps/Grid/GridNotifiers.cpp rename : src/server/game/Map/Grid/GridNotifiers.h => src/server/game/Maps/Grid/GridNotifiers.h rename : src/server/game/Map/Grid/GridNotifiersImpl.h => src/server/game/Maps/Grid/GridNotifiersImpl.h rename : src/server/game/Map/Grid/GridStates.cpp => src/server/game/Maps/Grid/GridStates.cpp rename : src/server/game/Map/Grid/GridStates.h => src/server/game/Maps/Grid/GridStates.h rename : src/server/game/Map/Grid/ObjectGridLoader.cpp => src/server/game/Maps/Grid/ObjectGridLoader.cpp rename : src/server/game/Map/Grid/ObjectGridLoader.h => src/server/game/Maps/Grid/ObjectGridLoader.h rename : src/server/game/Map/Map.cpp => src/server/game/Maps/Map.cpp rename : src/server/game/Map/Map.h => src/server/game/Maps/Map.h rename : src/server/game/Map/MapInstanced.cpp => src/server/game/Maps/MapInstanced.cpp rename : src/server/game/Map/MapInstanced.h => src/server/game/Maps/MapInstanced.h rename : src/server/game/Map/MapManager.cpp => src/server/game/Maps/MapManager.cpp rename : src/server/game/Map/MapManager.h => src/server/game/Maps/MapManager.h rename : src/server/game/Map/MapRefManager.h => src/server/game/Maps/MapRefManager.h rename : src/server/game/Map/MapReference.h => src/server/game/Maps/MapReference.h rename : src/server/game/Map/MapUpdater.cpp => src/server/game/Maps/MapUpdater.cpp rename : src/server/game/Map/MapUpdater.h => src/server/game/Maps/MapUpdater.h rename : src/server/game/Map/ZoneScript.h => src/server/game/Maps/ZoneScript.h rename : src/server/game/Globals/Formulas.h => src/server/game/Miscellaneous/Formulas.h rename : src/server/game/Globals/Language.h => src/server/game/Miscellaneous/Language.h rename : src/server/game/Globals/SharedDefines.h => src/server/game/Miscellaneous/SharedDefines.h rename : src/server/game/Movement/MovementGenerators/MovementGenerator.cpp => src/server/game/Movement/MovementGenerator.cpp rename : src/server/game/Movement/MovementGenerators/MovementGenerator.h => src/server/game/Movement/MovementGenerator.h rename : src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h => src/server/game/Movement/MovementGeneratorImpl.h rename : src/server/game/Movement/Path.h => src/server/game/Movement/Waypoints/Path.h rename : src/server/game/Movement/WaypointManager.cpp => src/server/game/Movement/Waypoints/WaypointManager.cpp rename : src/server/game/Movement/WaypointManager.h => src/server/game/Movement/Waypoints/WaypointManager.h rename : src/server/game/OutdoorPvP/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPEP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPEP.h rename : src/server/game/OutdoorPvP/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPHP.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPHP.h rename : src/server/game/OutdoorPvP/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPNA.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPNA.h rename : src/server/game/OutdoorPvP/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPSI.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPSI.h rename : src/server/game/OutdoorPvP/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPTF.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPTF.h rename : src/server/game/OutdoorPvP/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvP/OutdoorPvPZM.h => src/server/game/OutdoorPvP/Zones/OutdoorPvPZM.h rename : src/server/game/PrecompiledHeaders/pchlinux.cpp => src/server/game/PrecompiledHeaders/NixCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchlinux.h => src/server/game/PrecompiledHeaders/NixCorePCH.h rename : src/server/game/ScriptMgr/ScriptedPch.cpp => src/server/game/PrecompiledHeaders/ScriptPCH.cpp rename : src/server/game/ScriptMgr/ScriptedPch.h => src/server/game/PrecompiledHeaders/ScriptPCH.h rename : src/server/game/PrecompiledHeaders/pchdef.cpp => src/server/game/PrecompiledHeaders/WinCorePCH.cpp rename : src/server/game/PrecompiledHeaders/pchdef.h => src/server/game/PrecompiledHeaders/WinCorePCH.h rename : src/server/game/ScriptMgr/ScriptLoader.cpp => src/server/game/Scripting/ScriptLoader.cpp rename : src/server/game/ScriptMgr/ScriptLoader.h => src/server/game/Scripting/ScriptLoader.h rename : src/server/game/ScriptMgr/ScriptMgr.cpp => src/server/game/Scripting/ScriptMgr.cpp rename : src/server/game/ScriptMgr/ScriptMgr.h => src/server/game/Scripting/ScriptMgr.h rename : src/server/game/ScriptMgr/ScriptSystem.cpp => src/server/game/Scripting/ScriptSystem.cpp rename : src/server/game/ScriptMgr/ScriptSystem.h => src/server/game/Scripting/ScriptSystem.h rename : src/server/game/Addons/AddonHandler.cpp => src/server/game/Server/Protocol/Handlers/AddonHandler.cpp rename : src/server/game/Addons/AddonHandler.h => src/server/game/Server/Protocol/Handlers/AddonHandler.h rename : src/server/game/BattleGrounds/ArenaTeamHandler.cpp => src/server/game/Server/Protocol/Handlers/ArenaTeamHandler.cpp rename : src/server/game/AuctionHouse/AuctionHouseHandler.cpp => src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp rename : src/server/game/BattleGrounds/BattleGroundHandler.cpp => src/server/game/Server/Protocol/Handlers/BattleGroundHandler.cpp rename : src/server/game/Calender/CalendarHandler.cpp => src/server/game/Server/Protocol/Handlers/CalendarHandler.cpp rename : src/server/game/Chat/ChannelHandler.cpp => src/server/game/Server/Protocol/Handlers/ChannelHandler.cpp rename : src/server/game/Entities/Player/CharacterHandler.cpp => src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp rename : src/server/game/Chat/ChatHandler.cpp => src/server/game/Server/Protocol/Handlers/ChatHandler.cpp rename : src/server/game/Combat/CombatHandler.cpp => src/server/game/Server/Protocol/Handlers/CombatHandler.cpp rename : src/server/game/Entities/Player/DuelHandler.cpp => src/server/game/Server/Protocol/Handlers/DuelHandler.cpp rename : src/server/game/Groups/GroupHandler.cpp => src/server/game/Server/Protocol/Handlers/GroupHandler.cpp rename : src/server/game/Guilds/GuildHandler.cpp => src/server/game/Server/Protocol/Handlers/GuildHandler.cpp rename : src/server/game/Entities/Item/ItemHandler.cpp => src/server/game/Server/Protocol/Handlers/ItemHandler.cpp rename : src/server/game/LookingForGroup/LFGHandler.cpp => src/server/game/Server/Protocol/Handlers/LFGHandler.cpp rename : src/server/game/Loot/LootHandler.cpp => src/server/game/Server/Protocol/Handlers/LootHandler.cpp rename : src/server/game/Entities/Player/MiscHandler.cpp => src/server/game/Server/Protocol/Handlers/MiscHandler.cpp rename : src/server/game/Movement/MovementHandler.cpp => src/server/game/Server/Protocol/Handlers/MovementHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.cpp => src/server/game/Server/Protocol/Handlers/NPCHandler.cpp rename : src/server/game/Entities/Creature/NPCHandler.h => src/server/game/Server/Protocol/Handlers/NPCHandler.h rename : src/server/game/Entities/Pet/PetHandler.cpp => src/server/game/Server/Protocol/Handlers/PetHandler.cpp rename : src/server/game/Entities/Player/PetitionsHandler.cpp => src/server/game/Server/Protocol/Handlers/PetitionsHandler.cpp rename : src/server/game/Quests/QueryHandler.cpp => src/server/game/Server/Protocol/Handlers/QueryHandler.cpp rename : src/server/game/Quests/QuestHandler.cpp => src/server/game/Server/Protocol/Handlers/QuestHandler.cpp rename : src/server/game/Skills/SkillHandler.cpp => src/server/game/Server/Protocol/Handlers/SkillHandler.cpp rename : src/server/game/Spells/SpellHandler.cpp => src/server/game/Server/Protocol/Handlers/SpellHandler.cpp rename : src/server/game/Movement/TaxiHandler.cpp => src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp rename : src/server/game/Entities/Player/TicketHandler.cpp => src/server/game/Server/Protocol/Handlers/TicketHandler.cpp rename : src/server/game/Entities/Player/TradeHandler.cpp => src/server/game/Server/Protocol/Handlers/TradeHandler.cpp rename : src/server/game/Entities/Player/VoiceChatHandler.cpp => src/server/game/Server/Protocol/Handlers/VoiceChatHandler.cpp rename : src/server/game/Opcodes/Opcodes.cpp => src/server/game/Server/Protocol/Opcodes.cpp rename : src/server/game/Opcodes/Opcodes.h => src/server/game/Server/Protocol/Opcodes.h rename : src/server/game/World/WorldLog.cpp => src/server/game/Server/Protocol/WorldLog.cpp rename : src/server/game/World/WorldLog.h => src/server/game/Server/Protocol/WorldLog.h rename : src/server/game/World/WorldSession.cpp => src/server/game/Server/WorldSession.cpp rename : src/server/game/World/WorldSession.h => src/server/game/Server/WorldSession.h rename : src/server/game/World/WorldSocket.cpp => src/server/game/Server/WorldSocket.cpp rename : src/server/game/World/WorldSocket.h => src/server/game/Server/WorldSocket.h rename : src/server/game/World/WorldSocketMgr.cpp => src/server/game/Server/WorldSocketMgr.cpp rename : src/server/game/World/WorldSocketMgr.h => src/server/game/Server/WorldSocketMgr.h rename : src/server/shared/Config/CMakeLists.txt => src/server/shared/Configuration/CMakeLists.txt rename : src/server/shared/Config/Config.cpp => src/server/shared/Configuration/Config.cpp rename : src/server/shared/Config/Config.h => src/server/shared/Configuration/Config.h rename : src/server/shared/Config/ConfigEnv.h => src/server/shared/Configuration/ConfigEnv.h rename : src/server/shared/Config/ConfigLibrary.vcproj => src/server/shared/Configuration/ConfigLibrary.vcproj rename : src/server/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Configuration/dotconfpp/dotconfpp.cpp rename : src/server/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Configuration/dotconfpp/dotconfpp.h rename : src/server/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Configuration/dotconfpp/mempool.cpp rename : src/server/shared/Config/dotconfpp/mempool.h => src/server/shared/Configuration/dotconfpp/mempool.h rename : src/server/shared/Auth/SARC4.cpp => src/server/shared/Cryptography/ARC4.cpp rename : src/server/shared/Auth/SARC4.h => src/server/shared/Cryptography/ARC4.h rename : src/server/shared/Auth/AuthCrypt.cpp => src/server/shared/Cryptography/Authentication/AuthCrypt.cpp rename : src/server/shared/Auth/AuthCrypt.h => src/server/shared/Cryptography/Authentication/AuthCrypt.h rename : src/server/shared/Auth/BigNumber.cpp => src/server/shared/Cryptography/BigNumber.cpp rename : src/server/shared/Auth/BigNumber.h => src/server/shared/Cryptography/BigNumber.h rename : src/server/shared/Auth/CMakeLists.txt => src/server/shared/Cryptography/CMakeLists.txt rename : src/server/shared/Auth/Hmac.cpp => src/server/shared/Cryptography/HMACSHA1.cpp rename : src/server/shared/Auth/Hmac.h => src/server/shared/Cryptography/HMACSHA1.h rename : src/server/shared/Auth/md5.c => src/server/shared/Cryptography/MD5.c rename : src/server/shared/Auth/md5.h => src/server/shared/Cryptography/MD5.h rename : src/server/shared/Auth/Sha1.cpp => src/server/shared/Cryptography/SHA1.cpp rename : src/server/shared/Auth/Sha1.h => src/server/shared/Cryptography/SHA1.h rename : src/server/shared/Database/DBCFileLoader.cpp => src/server/shared/DataStores/DBCFileLoader.cpp rename : src/server/shared/Database/DBCFileLoader.h => src/server/shared/DataStores/DBCFileLoader.h rename : src/server/shared/Database/DBCStore.h => src/server/shared/DataStores/DBCStore.h rename : src/server/shared/Errors.h => src/server/shared/Debugging/Errors.h rename : src/server/shared/MemoryLeaks.cpp => src/server/shared/Debugging/MemoryLeaks.cpp rename : src/server/shared/MemoryLeaks.h => src/server/shared/Debugging/MemoryLeaks.h rename : src/server/shared/WheatyExceptionReport.cpp => src/server/shared/Debugging/WheatyExceptionReport.cpp rename : src/server/shared/WheatyExceptionReport.h => src/server/shared/Debugging/WheatyExceptionReport.h rename : src/server/shared/Log.cpp => src/server/shared/Logging/Log.cpp rename : src/server/shared/Log.h => src/server/shared/Logging/Log.h rename : src/server/shared/ByteBuffer.h => src/server/shared/Packets/ByteBuffer.h rename : src/server/shared/WorldPacket.h => src/server/shared/Packets/WorldPacket.h rename : src/server/shared/DelayExecutor.cpp => src/server/shared/Threading/DelayExecutor.cpp rename : src/server/shared/DelayExecutor.h => src/server/shared/Threading/DelayExecutor.h rename : src/server/shared/LockedQueue.h => src/server/shared/Threading/LockedQueue.h rename : src/server/shared/Threading.cpp => src/server/shared/Threading/Threading.cpp rename : src/server/shared/Threading.h => src/server/shared/Threading/Threading.h rename : src/server/shared/ProgressBar.cpp => src/server/shared/Utilities/ProgressBar.cpp rename : src/server/shared/ProgressBar.h => src/server/shared/Utilities/ProgressBar.h rename : src/server/shared/ServiceWin32.cpp => src/server/shared/Utilities/ServiceWin32.cpp rename : src/server/shared/ServiceWin32.h => src/server/shared/Utilities/ServiceWin32.h rename : src/server/shared/SignalHandler.h => src/server/shared/Utilities/SignalHandler.h rename : src/server/shared/Timer.h => src/server/shared/Utilities/Timer.h rename : src/server/shared/Util.cpp => src/server/shared/Utilities/Util.cpp rename : src/server/shared/Util.h => src/server/shared/Utilities/Util.h rename : src/server/worldserver/CliRunnable.cpp => src/server/worldserver/CommandLine/CliRunnable.cpp rename : src/server/worldserver/CliRunnable.h => src/server/worldserver/CommandLine/CliRunnable.h rename : src/server/worldserver/RASocket.cpp => src/server/worldserver/RemoteAccess/RASocket.cpp rename : src/server/worldserver/RASocket.h => src/server/worldserver/RemoteAccess/RASocket.h rename : src/server/worldserver/WorldRunnable.cpp => src/server/worldserver/WorldThread/WorldRunnable.cpp rename : src/server/worldserver/WorldRunnable.h => src/server/worldserver/WorldThread/WorldRunnable.h --- src/server/game/Quests/QueryHandler.cpp | 539 -------------------------------- 1 file changed, 539 deletions(-) delete mode 100644 src/server/game/Quests/QueryHandler.cpp (limited to 'src/server/game/Quests/QueryHandler.cpp') diff --git a/src/server/game/Quests/QueryHandler.cpp b/src/server/game/Quests/QueryHandler.cpp deleted file mode 100644 index 1067ad49bc4..00000000000 --- a/src/server/game/Quests/QueryHandler.cpp +++ /dev/null @@ -1,539 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS - * - * Copyright (C) 2008-2010 Trinity - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Language.h" -#include "Database/DatabaseEnv.h" -#include "Database/DatabaseImpl.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "Opcodes.h" -#include "Log.h" -#include "World.h" -#include "ObjectMgr.h" -#include "Player.h" -#include "UpdateMask.h" -#include "NPCHandler.h" -#include "Pet.h" -#include "MapManager.h" - -void WorldSession::SendNameQueryOpcode(Player *p) -{ - if (!p) - return; - // guess size - WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10)); - data.append(p->GetPackGUID()); // player guid - data << uint8(0); // added in 3.1 - data << p->GetName(); // played name - data << uint8(0); // realm name for cross realm BG usage - data << uint8(p->getRace()); - data << uint8(p->getGender()); - data << uint8(p->getClass()); - if (DeclinedName const* names = p->GetDeclinedNames()) - { - data << uint8(1); // is declined - for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) - data << names->name[i]; - } - else - data << uint8(0); // is not declined - - SendPacket(&data); -} - -void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid) -{ - CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(), - !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ? - // ------- Query Without Declined Names -------- - // 0 1 2 3 4 - "SELECT guid, name, race, gender, class " - "FROM characters WHERE guid = '%u'" - : - // --------- Query With Declined Names --------- - // 0 1 2 3 4 - "SELECT characters.guid, name, race, gender, class, " - // 5 6 7 8 9 - "genitive, dative, accusative, instrumental, prepositional " - "FROM characters LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid WHERE characters.guid = '%u'", - GUID_LOPART(guid)); -} - -void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult_AutoPtr result, uint32 accountId) -{ - if (!result) - return; - - WorldSession * session = sWorld.FindSession(accountId); - if (!session) - return; - - Field *fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); - std::string name = fields[1].GetCppString(); - uint8 pRace = 0, pGender = 0, pClass = 0; - if (name == "") - name = session->GetTrinityString(LANG_NON_EXIST_CHARACTER); - else - { - pRace = fields[2].GetUInt8(); - pGender = fields[3].GetUInt8(); - pClass = fields[4].GetUInt8(); - } - // guess size - WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+1+10)); - data.appendPackGUID(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)); - data << uint8(0); // added in 3.1 - data << name; - data << uint8(0); // realm name for cross realm BG usage - data << uint8(pRace); // race - data << uint8(pGender); // gender - data << uint8(pClass); // class - - // if the first declined name field (5) is empty, the rest must be too - if (sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetCppString() != "") - { - data << uint8(1); // is declined - for (int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i) - data << fields[i].GetCppString(); - } - else - data << uint8(0); // is not declined - - session->SendPacket(&data); -} - -void WorldSession::HandleNameQueryOpcode(WorldPacket & recv_data) -{ - uint64 guid; - - recv_data >> guid; - - Player *pChar = objmgr.GetPlayer(guid); - - if (pChar) - SendNameQueryOpcode(pChar); - else - SendNameQueryOpcodeFromDB(guid); -} - -void WorldSession::HandleQueryTimeOpcode(WorldPacket & /*recv_data*/) -{ - SendQueryTimeResponse(); -} - -void WorldSession::SendQueryTimeResponse() -{ - WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4+4); - data << uint32(time(NULL)); - data << uint32(sWorld.GetNextDailyQuestsResetTime() - time(NULL)); - SendPacket(&data); -} - -/// Only _static_ data send in this packet !!! -void WorldSession::HandleCreatureQueryOpcode(WorldPacket & recv_data) -{ - uint32 entry; - recv_data >> entry; - uint64 guid; - recv_data >> guid; - - CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry); - if (ci) - { - - std::string Name, SubName; - Name = ci->Name; - SubName = ci->SubName; - - int loc_idx = GetSessionDbLocaleIndex(); - if (loc_idx >= 0) - { - CreatureLocale const *cl = objmgr.GetCreatureLocale(entry); - if (cl) - { - if (cl->Name.size() > size_t(loc_idx) && !cl->Name[loc_idx].empty()) - Name = cl->Name[loc_idx]; - if (cl->SubName.size() > size_t(loc_idx) && !cl->SubName[loc_idx].empty()) - SubName = cl->SubName[loc_idx]; - } - } - sLog.outDetail("WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name, entry); - // guess size - WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100); - data << uint32(entry); // creature entry - data << Name; - data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty - data << SubName; - data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0 - data << uint32(ci->type_flags); // flags - data << uint32(ci->type); // CreatureType.dbc - data << uint32(ci->family); // CreatureFamily.dbc - data << uint32(ci->rank); // Creature Rank (elite, boss, etc) - data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit - data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit - data << uint32(ci->Modelid1); // Modelid1 - data << uint32(ci->Modelid2); // Modelid2 - data << uint32(ci->Modelid3); // Modelid3 - data << uint32(ci->Modelid4); // Modelid4 - data << float(ci->ModHealth); // dmg/hp modifier - data << float(ci->ModMana); // dmg/mana modifier - data << uint8(ci->RacialLeader); - for (uint32 i = 0; i < 6; ++i) - data << uint32(ci->questItems[i]); // itemId[6], quest drop - data << uint32(ci->movementId); // CreatureMovementInfo.dbc - SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); - } - else - { - sLog.outDebug("WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)", - GUID_LOPART(guid), entry); - WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4); - data << uint32(entry | 0x80000000); - SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); - } -} - -/// Only _static_ data send in this packet !!! -void WorldSession::HandleGameObjectQueryOpcode(WorldPacket & recv_data) -{ - uint32 entryID; - recv_data >> entryID; - uint64 guid; - recv_data >> guid; - - const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID); - if (info) - { - std::string Name; - std::string IconName; - std::string CastBarCaption; - - Name = info->name; - IconName = info->IconName; - CastBarCaption = info->castBarCaption; - - int loc_idx = GetSessionDbLocaleIndex(); - if (loc_idx >= 0) - { - GameObjectLocale const *gl = objmgr.GetGameObjectLocale(entryID); - if (gl) - { - if (gl->Name.size() > size_t(loc_idx) && !gl->Name[loc_idx].empty()) - Name = gl->Name[loc_idx]; - if (gl->CastBarCaption.size() > size_t(loc_idx) && !gl->CastBarCaption[loc_idx].empty()) - CastBarCaption = gl->CastBarCaption[loc_idx]; - } - } - sLog.outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name, entryID); - WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150); - data << uint32(entryID); - data << uint32(info->type); - data << uint32(info->displayId); - data << Name; - data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4 - data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword) - data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting") - data << info->unk1; // 2.0.3, string - data.append(info->raw.data, 24); - data << float(info->size); // go size - for (uint32 i = 0; i < 6; ++i) - data << uint32(info->questItems[i]); // itemId[6], quest drop - SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); - } - else - { - sLog.outDebug("WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)", - GUID_LOPART(guid), entryID); - WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4); - data << uint32(entryID | 0x80000000); - SendPacket(&data); - sLog.outDebug("WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE"); - } -} - -void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/) -{ - sLog.outDetail("WORLD: Received MSG_CORPSE_QUERY"); - - Corpse *corpse = GetPlayer()->GetCorpse(); - - if (!corpse) - { - WorldPacket data(MSG_CORPSE_QUERY, 1); - data << uint8(0); // corpse not found - SendPacket(&data); - return; - } - - uint32 mapid = corpse->GetMapId(); - float x = corpse->GetPositionX(); - float y = corpse->GetPositionY(); - float z = corpse->GetPositionZ(); - uint32 corpsemapid = mapid; - - // if corpse at different map - if (mapid != _player->GetMapId()) - { - // search entrance map for proper show entrance - if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapid)) - { - if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0) - { - // if corpse map have entrance - if (Map const* entranceMap = MapManager::Instance().CreateBaseMap(corpseMapEntry->entrance_map)) - { - mapid = corpseMapEntry->entrance_map; - x = corpseMapEntry->entrance_x; - y = corpseMapEntry->entrance_y; - z = entranceMap->GetHeight(x, y, MAX_HEIGHT); - } - } - } - } - - WorldPacket data(MSG_CORPSE_QUERY, 1+(6*4)); - data << uint8(1); // corpse found - data << int32(mapid); - data << float(x); - data << float(y); - data << float(z); - data << int32(corpsemapid); - data << uint32(0); // unknown - SendPacket(&data); -} - -void WorldSession::HandleNpcTextQueryOpcode(WorldPacket & recv_data) -{ - uint32 textID; - uint64 guid; - - recv_data >> textID; - sLog.outDetail("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID); - - recv_data >> guid; - GetPlayer()->SetUInt64Value(UNIT_FIELD_TARGET, guid); - - GossipText const* pGossip = objmgr.GetGossipText(textID); - - WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size - data << textID; - - if (!pGossip) - { - for (uint32 i = 0; i < 8; ++i) - { - data << float(0); - data << "Greetings $N"; - data << "Greetings $N"; - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - } - } - else - { - std::string Text_0[8], Text_1[8]; - for (int i = 0; i < 8; ++i) - { - Text_0[i]=pGossip->Options[i].Text_0; - Text_1[i]=pGossip->Options[i].Text_1; - } - - int loc_idx = GetSessionDbLocaleIndex(); - if (loc_idx >= 0) - { - NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID); - if (nl) - { - for (int i = 0; i < 8; ++i) - { - if (nl->Text_0[i].size() > size_t(loc_idx) && !nl->Text_0[i][loc_idx].empty()) - Text_0[i]=nl->Text_0[i][loc_idx]; - if (nl->Text_1[i].size() > size_t(loc_idx) && !nl->Text_1[i][loc_idx].empty()) - Text_1[i]=nl->Text_1[i][loc_idx]; - } - } - } - - for (int i = 0; i < 8; ++i) - { - data << pGossip->Options[i].Probability; - - if (Text_0[i].empty()) - data << Text_1[i]; - else - data << Text_0[i]; - - if (Text_1[i].empty()) - data << Text_0[i]; - else - data << Text_1[i]; - - data << pGossip->Options[i].Language; - - for (int j = 0; j < 3; ++j) - { - data << pGossip->Options[i].Emotes[j]._Delay; - data << pGossip->Options[i].Emotes[j]._Emote; - } - } - } - - SendPacket(&data); - - sLog.outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE"); -} - -void WorldSession::HandlePageTextQueryOpcode(WorldPacket & recv_data) -{ - sLog.outDetail("WORLD: Received CMSG_PAGE_TEXT_QUERY"); - recv_data.hexlike(); - - uint32 pageID; - recv_data >> pageID; - recv_data.read_skip(); // guid - - while (pageID) - { - PageText const *pPage = sPageTextStore.LookupEntry(pageID); - // guess size - WorldPacket data(SMSG_PAGE_TEXT_QUERY_RESPONSE, 50); - data << pageID; - - if (!pPage) - { - data << "Item page missing."; - data << uint32(0); - pageID = 0; - } - else - { - std::string Text = pPage->Text; - - int loc_idx = GetSessionDbLocaleIndex(); - if (loc_idx >= 0) - { - PageTextLocale const *pl = objmgr.GetPageTextLocale(pageID); - if (pl) - { - if (pl->Text.size() > size_t(loc_idx) && !pl->Text[loc_idx].empty()) - Text = pl->Text[loc_idx]; - } - } - - data << Text; - data << uint32(pPage->Next_Page); - pageID = pPage->Next_Page; - } - SendPacket(&data); - - sLog.outDebug("WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE"); - } -} - -void WorldSession::HandleCorpseMapPositionQuery(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY"); - - uint32 unk; - recv_data >> unk; - - WorldPacket data(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, 4+4+4+4); - data << float(0); - data << float(0); - data << float(0); - data << float(0); - SendPacket(&data); -} - -void WorldSession::HandleQuestPOIQuery(WorldPacket& recv_data) -{ - uint32 count; - recv_data >> count; // quest count, max=25 - - if (count >= MAX_QUEST_LOG_SIZE) - return; - - WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4+(4+4)*count); - data << uint32(count); // count - - for (int i = 0; i < count; ++i) - { - uint32 questId; - recv_data >> questId; // quest id - - bool questOk = false; - - uint16 questSlot = _player->FindQuestSlot(questId); - - if (questSlot != MAX_QUEST_LOG_SIZE) - questOk =_player->GetQuestSlotQuestId(questSlot) == questId; - - if (questOk) - { - QuestPOIVector const *POI = objmgr.GetQuestPOIVector(questId); - - if (POI) - { - data << uint32(questId); // quest ID - data << uint32(POI->size()); // POI count - - for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr) - { - data << uint32(itr->Id); // POI index - data << int32(itr->ObjectiveIndex); // objective index - data << uint32(itr->MapId); // mapid - data << uint32(itr->AreaId); // areaid - data << uint32(itr->Unk2); // unknown - data << uint32(itr->Unk3); // unknown - data << uint32(itr->Unk4); // unknown - data << uint32(itr->points.size()); // POI points count - - for (std::vector::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2) - { - data << int32(itr2->x); // POI point x - data << int32(itr2->y); // POI point y - } - } - } - else - { - data << uint32(questId); // quest ID - data << uint32(0); // POI count - } - } - else - { - data << uint32(questId); // quest ID - data << uint32(0); // POI count - } - } - - SendPacket(&data); -} \ No newline at end of file -- cgit v1.2.3