From 46fb199ee1c5d27ea79f65d63f6fd8dbe29612c6 Mon Sep 17 00:00:00 2001 From: kandera Date: Tue, 3 Jan 2012 08:37:21 -0500 Subject: Core/Quests: Add implementation of seasonal quest reset. uses a new table much like character_queststatus_weekly. fixed typo where WEEKLY was WEKLY. Attempt 2 --- src/server/game/Quests/QuestDef.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Quests/QuestDef.cpp') diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index 14a6577b1b5..674f54d07a8 100755 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -65,6 +65,7 @@ Quest::Quest(Field* questRecord) RequiredPlayerKills = questRecord[40].GetUInt32(); RewardTalents = questRecord[41].GetUInt32(); RewardArenaPoints = questRecord[42].GetInt32(); + SeasonalQuestEvent = 0; for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) RewardItemId[i] = questRecord[43+i].GetUInt32(); -- cgit v1.2.3