From 88ae092744c265155e4f9cb792804f06e87aec36 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 24 Oct 2010 21:32:26 +0200 Subject: Core/Quests: Use honor multiplier as base for calculating honor rewards, not the amount of kills (fix by Nay) --HG-- branch : trunk --- src/server/game/Quests/QuestDef.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Quests/QuestDef.cpp') diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index dd4923f24d1..64b9dc0bf34 100755 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -109,7 +109,7 @@ Quest::Quest(Field * questRecord) for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) RewRepValue[i] = questRecord[107+i].GetInt32(); - RewHonorableKills = questRecord[112].GetUInt32(); + RewHonorAddition = questRecord[112].GetUInt32(); RewHonorMultiplier = questRecord[113].GetFloat(); RewOrReqMoney = questRecord[114].GetInt32(); RewMoneyMaxLevel = questRecord[115].GetUInt32(); -- cgit v1.2.3