From a5e73e41c0e813e674bb0a644e0052052435494e Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 4 Aug 2019 12:22:57 +0200 Subject: Core/Pooling: Quest pooling rewrite: (PR#23627) - Split quest pooling from PoolMgr (into QuestPoolMgr) - Proper saving/restoring on server restart - No more hacking into sObjectMgr to insert/remove available quests --- src/server/game/Quests/QuestDef.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/server/game/Quests/QuestDef.cpp') diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index 1157ba7d24f..096ea72e9e4 100644 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -24,6 +24,7 @@ #include "Opcodes.h" #include "Player.h" #include "QuestPackets.h" +#include "QuestPools.h" #include "World.h" Quest::Quest(Field* questRecord) @@ -227,6 +228,14 @@ uint32 Quest::GetXPReward(Player const* player) const return 0; } +/*static*/ bool Quest::IsTakingQuestEnabled(uint32 questId) +{ + if (!sQuestPoolMgr->IsQuestActive(questId)) + return false; + + return true; +} + int32 Quest::GetRewOrReqMoney(Player const* player) const { // RequiredMoney: the amount is the negative copper sum. -- cgit v1.2.3