From 0f3b9019a88777bef8383e699d27a7e8615f93f2 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 22 Dec 2010 21:25:23 +0100 Subject: Core: Get rid of dirty operator workaround for ACE_Singleton class implementation --HG-- branch : trunk --- src/server/game/Reputation/ReputationMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Reputation/ReputationMgr.cpp') diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index cbd469edb69..a827f1262ce 100755 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -255,10 +255,10 @@ void ReputationMgr::Initialize() bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental) { - sScriptMgr.OnPlayerReputationChange(m_player, factionEntry->ID, standing, incremental); + sScriptMgr->OnPlayerReputationChange(m_player, factionEntry->ID, standing, incremental); bool res = false; // if spillover definition exists in DB, override DBC - if (const RepSpilloverTemplate *repTemplate = sObjectMgr.GetRepSpilloverTemplate(factionEntry->ID)) + if (const RepSpilloverTemplate *repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID)) { for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i) { -- cgit v1.2.3