From 408fce1de69249b82cc042cb31f3fd16983c7e81 Mon Sep 17 00:00:00 2001 From: Spp Date: Mon, 6 Dec 2010 02:07:53 +0100 Subject: Core: Some optimizations - Declare some functions const - Fix some mem leak - Fix some resource leak - Remove unused variables and functions - Remove duplicate functions - Reduce the scope of some variables - Remove unused file --HG-- branch : trunk --- src/server/game/Reputation/ReputationMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Reputation/ReputationMgr.cpp') diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 934c8579edd..cbd469edb69 100755 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -424,7 +424,7 @@ void ReputationMgr::SetAtWar(RepListID repListID, bool on) SetAtWar(&itr->second,on); } -void ReputationMgr::SetAtWar(FactionState* faction, bool atWar) +void ReputationMgr::SetAtWar(FactionState* faction, bool atWar) const { // not allow declare war to own faction if (atWar && (faction->Flags & FACTION_FLAG_PEACE_FORCED)) @@ -452,7 +452,7 @@ void ReputationMgr::SetInactive(RepListID repListID, bool on) SetInactive(&itr->second,on); } -void ReputationMgr::SetInactive(FactionState* faction, bool inactive) +void ReputationMgr::SetInactive(FactionState* faction, bool inactive) const { // always invisible or hidden faction can't be inactive if (inactive && ((faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN)) || !(faction->Flags & FACTION_FLAG_VISIBLE))) -- cgit v1.2.3