From 44b1e6e0474a41d0688ae4c81d1cbdeae408a8ef Mon Sep 17 00:00:00 2001 From: ckegg <92148+ckegg@users.noreply.github.com> Date: Mon, 8 Sep 2025 19:10:56 +0200 Subject: Core/Reputation: The at-war flag is now turned off any time a player crosses a threshold increasing their reputation --- src/server/game/Reputation/ReputationMgr.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Reputation/ReputationMgr.cpp') diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 7c5582d0a85..c289357654d 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -401,6 +401,8 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in if (new_rank <= REP_HOSTILE) SetAtWar(&itr->second, true); + else if (new_rank > old_rank) + SetAtWar(&itr->second, false); if (new_rank > old_rank) _sendFactionIncreased = true; -- cgit v1.2.3